Light scattring software

scatterers approach method code(s) output quantities
homogeneous spheres SVM non-original original cross-sections, phase function, etc.
core-mantle spheres SVM non-original original cross-sections, phase function, etc.
n-layered spheres SVM addapted original cross-sections, phase function, etc.
homogeneous infinite cylinders (large sizes) SVM non-original original cross-sections, phase function, etc.
homogeneous infinite cylinders SVM non-original original cross-sections, phase function, etc.
core-mantle infinite cylinders SVM non-original original cross-sections, phase function, etc.
homogeneous spheroids SVM original original cross-sections, phase function, etc.
core-mantle spheroids SVM original original cross-sections, phase function, etc.
n-layered spheroids TMMsc original original cross-sections
homogeneous axisymmetric particles TMM original original cross-sections
n-layered axisymmetric particles TMM original original cross-sections
n-layered ellipsoids DDA non-original addapted cross-sections, scattering matrix?, etc.
homogeneous and n-layered ellipsoids QSA original original cross-sections, scattering matrix?, etc.
        Created by V.I.   Last modified 09/02/015 by M.P.